﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Common;

namespace ServerYuGi
{
    public class StandbyPhase : ITurn
    {
        public StandbyPhase()
        {
            STurnManager.Register(EnumState.StandbyPhase, this);
        }

        #region ITurn Members

        public void SBeginTurn(SSupervisor super)
        { 
            super.SendMessage_TURN_STANDBYPHASE_BEGIN_ToAll(super.TurnManager.IDPlayerTrongLuot);
        }
        public void SEndTurn(SSupervisor super)
        { 
            super.SendMessage_TURN_STANDBYPHASE_END_ToAll(super.TurnManager.IDPlayerTrongLuot);
        }

        public bool CheckYMSG(YMSG message)
        {            
            return true;
        }
        #endregion
    }
}
